Word on the Street
RMG Newslog: Our Games, Your Games, From Portland to Atlanta


Archive for the 'D&D&D' Category

by Groovy . September 17th, 2007

I’ve been having some cravings lately. Here they are, my gaming soul bared to the world so that I might have them fulfilled:

* I need to play Twilight Imperium again. Soon. Very soon, and with all the expanded rules. I’m talking a “veteran’s night” here, with 6 to 8 folks who have played before, know the ropes, and want to play again.
* I need me another night of D&D&D, but this time, I want to play. Who’s down for playing, and who’s down for running?
* Beer + Lunch Money at the Goodfoot (or Stark Naked?) - who’s down?

- Nathanael Phillip Cole

by Groovy . July 23rd, 2007

This weekend involved a lot of gaming, at least one game (or semblance thereof) per evening. Friday night featured a revisit of our ever-exciting D&D&D game (Dungeons and Dragons and Drunkards). In this game, we take shots as we do various game things, and we kill stuff. Sometimes, the stuff kills us. In this particular session, present were myself, Chris, Alex, Drake, and a brand new gamer Forrest, who has now been successfully converted. This one specific of the night pretty much made the weekend awesome; it’s not every day you get to see (and influence!) the seed of the hobby take root in another’s imagination. She really got into the back-story development of her character, so much that I have decided I will introduce her to better games very soon, before D&D gets in and takes too strong of a hold. I ran them all through a quick homemade scenario, and stuck with a theme of Monster Hunting, which will be revisited each time we return to the hopefully continuous game.

by Groovy . July 18th, 2007

My buddies and I have this weird tradition wherein we get together and randomly play a game we affectionately call D&D&D, or “Dungeons and Dragons and Drunkards.” This weekend, we’re doing it again, and we figured it would be a good idea to turn it into an actual drinking game. The goal of this game is to start playing sober, and then as the module progresses you get more and more wasted. This of course means that the module becomes more and more entertaining, and D&D becomes actually somewhat playable and (dare I say it) fun.

After discussing with some gamers on another forum, here are the rules that I’ve got worked out so far:

The Gobber Chugmeister
  • If you roll a 1, you become the Gobber Chugmeister.
  • Every time someone rolls a 20, the Gobber Chugmeister takes a drink
  • If the Gobber Chugmeister rolls a 1, he takes 1d6 drinks.
  • If the Gobber Chugmeister rolls a 20, he gives the title of Gobber Chugmeister to another player/GM of his choice.
Dice and Drinks
  • You explode a die*, you have to take a drink
  • Every Save you miss, take a drink
  • Every Skill you fail, take a drink
  • Every time you confirm a critical, your opponent drinks a number of times = the weapon’s crit multiplier.
  • Every time you take damage, take a drink according to the die type: d4 = 1 drink, d6 = 2 drinks, d8 = 3 drinks, d10 = 4 drinks, d12 = 5 drinks; multiply the number of drinks times the number of dice rolled. Magic Missiles can be a cheap way to get your opponent drunk.
Cliches and Drinking
  • If your character drinks, you drink
  • When someone quotes Monty Python, Dead Alewives, internet memes, or other such hilarity, ALL take a drink
  • If you talk about an old character, take a drink
  • If you measure a spell radius, take a drink
  • If you purposefully malign another PC, take a drink
Miscellaneous Drinks
  • When you gain an experience level, take a shot.

Any other suggestions?

* We started using Exploding Dice in D&D games. This means that every time you roll a die that rolls its max, you reroll it and add it again.

- Nathanael Phillip Cole

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